Fusion 360 mesh reduce error Here, enthusiasts, hobbyists, and professionals gather to discuss, troubleshoot, and explore everything related to 3D printing with the Ender 3. In the canvas, select a mesh body or face groups on a mesh body. This may allow you to reduce the number of mesh elements enough to convert the mesh into a solid body. Fusion 360 Part When I imported the file into my ongoing part, it came in 10 times too big. Perform the following: Click the warning symbol to open the repair tool (this automatically selects the mesh body that needs to be repaired). Each software has its strengths and is suited to different levels of expertise and complexity. I'll try to explain. To clarify: the reduce mesh settings dialog box is all set-up properly, my meshes appear in the model space and in the "Bodies" list, however they don't get selected when I click on them. Description: Face Topology Meshing error! Phase: Solid meshing Description: No further I try to convert mesh to Brep and it has too many facets. The Reduce Solved: Trying to reduce Mesh Face (10k+) and like always. The Repair dialog displays. Experiment with multiple options to find the tool that best fits your workflow. Now lets enter CAD into the equation. If those operations do not help, please use the "Validate" Files do not mesh in Fusion 360 Simulation Study. One of the following messages appears: Meshing error! Make the mesh finer in areas where the error balloon is pointing at. Every model Yeah, what you're seeing are the actual polygon edges in the model. Note that I have not alterred this in anyway but Fusion My task is simply opening a mesh STL and I'm deleting faces within the mesh workspace using the mesh pallet. Reduce Dialog Options Reduce Type. I think you'll have a lot of luck with the wings. 1, Left figure) 2) Add the local mesh control (Fig. Load Quad mesh OBJ into Fusion 360 (free version is fine). most of us here will be focused on rebuilding it from scratch in fusion, in which case splitting it up horizontally serves no purpose. The sketch icon appears yellow in the timeline. Generate and edit face groups on a mesh body. I’ll also be showing you several different tricks to help clean up your files after the conversion. As far as I know you cannot combine a mesh and a solid body. unable to add thread to a 5. The Remesh command refines or coarsens faces on a mesh body or face groups. The trick is to re-mesh the triangulated . In the Design workspace, on the Mesh tab, select Prepare > Repair, or click the warning icon next to the mesh body User reported that after inserting a mesh file or converting the mesh body to a solid B-Rep, the performance in Fusion slows down. Fusion simply isn't the right tool for the job for mesh editing. That . In the Mesh tab go to Modify and then select Reduce. ” Adaptive means Fusion 360 will adapt the surface triangles how it best fits the Fusion 360 Reduce Mesh Similarly, a thin part with a large surface mesh size contains high aspect ratio solid elements. These considerations are listed: Note: Only quad meshes can be converted to T-spline bodies in Fusion 360. The Reduce command By the end of this tutorial, you’ll know how to use Fusion 360 to turn an STL or OBJ mesh file into a solid body. Hi, So the issue I have is that when I import an STL or OBJ (through various means) it scales up 10x fold. To test that I drew a rectangle, extruded it, on the extruded surface I drew a smaller rectangle and extruded it. Also, the De L ftShip software exports quad meshes, so converting a (much) lower density quad mesh into a T-Spline, creasing edges, and then converting that into NURBS/BREP is much more likely to succeed. The on-line suggestion are to reduce them in size, convert them to Quad meshes and then import them into T-splines and finally convert those t-Spines to solids. In the dialog, select a Repair Type: Use the Repair command to repair a mesh body to prepare it for further design and manufacturing operations in Fusion. Meshes can be imported into Fusion 360 directly. The problem is I don't have a reduce option to click on. I think with that model just start picking lines and delete. Try adjusting the values or changing the input geometry. 1, Right figure) . We do this by using the Adaptive Mesh Refi When selecting the entity to shell, I used the tree to the left to select the entire body. Tried various sizes, 5mm dia hole, 4. I The reduce command also doesn’t work for me - it just messes up the model without reducing it to a reasonable number of triangles. When attempting to convert a 3D mesh model (e. The design finally loaded for me. ; Reduce Target. Only posts directly related to Fusion are welcome, unless you're comparing features with other similar products, or are looking for advice on which product to buy. It worked, you can see the file in the folder. Link to reddit post:https://www. Error: Mesh is not computed E STLs are an interesting file type that are act very differently when trying to edit or repair them. How can I reduce the triangles without messing with the quality? Generate the face groups. The fuselage might be a different story. What should I do? I just started out using Fusion 360, and having trouble with BREP I have inserted a STL to edit, in order to convert mesh to BREP I need to reduce the number of faces. Heavy hang on system without any update can lead to the slow performance of the system especially at the time of launching application. Open mesh, edit, select window, reduce, face count (or density) put my number and click OK To solve the issue please try the either of the following. If you’re wondering how to turn an STL file into a solid body, then you’re in the right place. Adaptive: Creates smaller faces in areas of high detail and larger faces in James Youmatz Product Insights Specialist for Fusion 360, Simulation, Generative Design This article explains how to convert a mesh to a solid body in Fusion 360 - I hope this helps! If looks like you have a fairly detailed mesh, so you may need to reduce it quite a bit or split it up before converting to get the conversion to go through. Hopefully Ok, I made the Screencast a couple of minutes before I received your reply but it seems that my guess was correct. I'm trying to do a simulation of the effect of pressure on my submarine hull. Enter into Form environment and use the Convert Mesh tool, selecting Quad mesh. Unfortunately, the mesh will lose some detail in this process. stl directly from a quad mesh and if modeled properly, the quality of that . -Convert Mesh to solid body (Prismatic if you have the option). Then it was converted into e BRep. The generated solid or surface body is not complete. stl triangle mesh. You have a mirrored component from the left arm to the right arm. And yeah that warning Fusion 360 gives when converting meshes to bodies listen to it. I try to go Watch this QUICK TIP to learn how to modify and merge meshes in Fusion 360. Most meshing Welcome to the Ender 3 community, a specialized subreddit for all users of the Ender 3 3D printer. sk/ as covered by others, the mesh is pretty horrible, and converting a mesh to a brep is almost always a bad idea regardless. Import to fusion, then disable timeline, right click the mesh and convert the mesh to a tspline body, then convert that body into a brep. I then started deleting faces from the inside out, but this is an extremely time consuming task and since the layers intersect, the outermost surface sometimes consists of faces from one layer, and sometimes faces from another layer, and so you don't To that end, I brought the mesh into Fusion 360, reduced the number of facets, and converted to BREP no problem. Any help from you, experts, would be much appreciated. Even at that reduced resolution, this results in a mesh with 189k polygons. What method of reducing face count is the best to keep geometry as close to the original? Especially holes, threads and edges should be kept as precise as possible to the original for reverse engineering purposes. This is how i worked with the model: open file > reduce to 10000 faces > generate face groups > combine all the face groups as one > convert mesh. Above that, we have the “reduce type. The geometry blend at the end of the thread is not uniform and A simulation or meshing in Fusion fails with either of the following messages shown here: Meshing Error! Phase: Solid Meshing. If it is Performing slow. In the canvas, select a mesh body to repair. I've accomplished the first two tasks, however; when I import them into Fusion 360 (Augusr 2023 update) there is no option to covert to T-splines. stl file Switch to Part workbench Select the mesh Part > Create shape from mesh, with "Sew shape" enabled Select the shape Part > Create a copy > Refine shape (hopefully the geometry looks nice now. Just to double-check, I opened the part by itself in its own file and Fusion 360 says it's 10 times bigger than Meshmixer says it is. If you click the arrow next to "refinement options" in the Save as Mesh dialog box in Fusion, the first option, Surface Deviation is what you want to adjust for better quality. ) Thanks for posting and welcome to the Fusion 360 community! To subtract or cut away from a mesh, you can use either the "Plane Cut" or "Separate" tools in the Mesh workspace. The Remesh dialog displays. However, during the meshing I get the following error: Small sub v81: Small sub v81 - Study 1 - Static Stress _____ 2016-12-18 16:25:26 _____ Job has finished with errors. This way I don't specify a face but rather an entire solid. However, quad meshes cannot be created in Fusion. Oh, I'm using the educational license. Report. 1) Reduce global mesh size (Fig. obj was imported into Fusion 360 as a mesh and converted into a T-Spline. Error: Mesh failed: Body failure - [model/file name] Error: Please inspect mesh failures" The plot screen shows a text box with the following message Your mileage will vary considerably with STL-to-solid body. Compute Failed Not all facegroups of the mesh body could be converted. That is a mesh only including polygons with The following messages appear: () error(s) Convert Mesh() The operation failed. Fusion 360 has a very hard time using all of those faces to create the cutting plane even though it OK, so it's a little more complicated than that. Run Repair on resulting body. This may allow you to reduce the number of mesh That . obj (quads). Remeshing to reduce the facet count would probably help significantly here. In the Design workspace, on the Mesh tab, select Modify > Reduce. Program: Fusion 360 latest update Previous machine met minimum requirements (win10 home 20h2) Current machine well exceeds minimum requirements (win10 pro 20h2) Both machines are single user (administrator) Nothing in the app logs aside The following warning is shown on a mesh body in Fusion : Mesh is not oriented. Use Generate Face Groups or Direct Edit to align face groups to geometric features on the mesh body. We caught up with Kristina during her busy AU2024 schedule to learn more about the vital role that the community plays in the AU experience, the highs and In this video, we look at how to optimise your mesh in Autodesk Fusion 360 to provide accurate simulation results. If you are working with Fusion 360 on a Mac, you can try the free, non-Autodesk utility Instant Meshes until a quad mesh engine is added into Fusion. This means you could model a connection system as solids and then add it to the mesh without having to deal with the mesh to BRep workflows. It cleans it When using Convert Mesh to create a solid body in Fusion, surface bodies are created instead of a solid body and the warning "compute failed" is shown. As to how to "quadrify" the mesh descibed by James in the previous post. Cannot convert mesh body to solid or surface body. here is the file, you can see where the 'cheek just won't compute and the sketch then fails to project. Based out of Ontario, Canada, Kristina has long advocated for the benefits of building online and offline communities throughout the Design & Make industries. Mine is set to 0. This is due to the large number of facets in the mesh file. My collection of WW2 vehicles and heavy construction equipement that I designed with Fusion 360 and printed on P1S, feel free to share your ideas for future models. Share Fusion (formerly Fusion 360) issues here and get support from the community as well as the Fusion team. this would be a file with thousands of solid bodies and Fusion 360 would probably chock on this as well as I suspect Revit would. reduce fails, attempting to convert to Brep fails due to face count (expected), I can't even seem to make it a solid mesh body, If not, try going into the Mesh Toolbox (instead of the Form Toolbox which is what the tutorial showed) and under Modify choose "convert to solid". Uniform – the mesh triangles will be similar in size all throughout the model. I select the complete model and then go to modify, Use the Reduce command to reduce the number of faces on a mesh body in Fusion to minimize complexity. There are around 40 discrete Sculpt Bodies created in a single Timeline Feature. Receiving results. To clarify: the reduce mesh settings dialog box is all set-up properly, my meshes appear in the model space and in the "Bodies" list, however they don't get selected when I click on them. I've tried to do this and I get an error, which isn't very helpful because it simply says "Reduce failed due to invalid input" Thanks for attaching the file. to split the model for 3D printing). Conflicting sketch dimensions I am having a similar problem. Fig. Then, I export that mesh as a mesh. Autodesk ReCap Pro and Netfabb can also quadrify meshes as shown in this video. The result is a vastly superior surface, compared with the highly . View Fusion 360: Autodesk’s Fusion 360 includes mesh editing tools that allow for both automatic and manual repair of STL files. It's basically useless for anything large and detailed. The Insert-> Insert Remesh. At the moment, I have projected the shape of the converted mesh to create a body with the same sizes as the mesh (x/y axis). The Body you have visible in the screencapture, 68, is self-intersecting, so can not be converted to a BREP- you'll have to find where Bodies pass through themselves and correct the geometry to something that could exist I'm trying to split a body into multiple parts using surfaces but i get the error: "Error: Split9Compute Failed. Import the model, then export it as a . (The STL file will sit on top of my body, it is an stand for the object). With an Autodesk account, Fusion software, and the Fusion web client, you can share and collaborate using projects and secure folders. g. So yeah Fusion 360 can work with meshes. It's the best premium AirTag wallet on the market, but I'm bia Most 3d scans have far too many faces, so Fusion 360 is slow down a lot. I use Cura for slicing. I don't know if exporting to mesh is a thing with the hobby license. You can also try that with the free Open Source Software Blender. Jake Fusion Support > Unknown Mesh Error; Fusion. These are all stored in the cloud, in a Fusion hub accessible to you and your teammates. The utube guy shows me to highlight the body and then click on modify and then click "reduce". reddit. as far as the work flow goes, depends on what you want to do with this. If all you want to do is plane cuts to the file just load up Windows 3D Builder app. co/2LbfiPR You can always export the design to a Fusion Archive (f3d) and attach it here. In this video I cover some of Fusion360s features that he I also reduced the mesh resolution just so I don't run out of patience when Fusion 360 converts this into a T-spline and then Surface. In the Design workspace, on the Mesh tab, select Prepare > Repair, or click the warning icon next to the mesh body in the Browser. As a possible extension of the Instructables workflow: once the new STL is saved from 123D Make you can re-Import or re-Insert the STL as a mesh into Fusion 360, then use the Mesh to BRep tool to convert this to a solid body, so you can continue working with this using the solid modelling tools (e. Meshmixer has a number of tools to help repair meshes and also to reduce the polygon count. 1 Like Link copied Use the Remesh command to refine or coarsen faces on mesh bodies or face groups in Fusion. Recently it has caused my computer so much trouble as to disable the GPU forcing With that, it's easy to combine them (add, subtract). Choose your preferred Repair Type from the Then you can create a . Users reported that the following warning appears for a sketch in Fusion: Compute Failed Failed to solve. When using the Convert command to convert a Mesh Body to a B-Rep, one of the following Use the Remesh command to refine or coarsen faces on mesh bodies or face groups in Fusion. So, for example, you can add new geometry as solids, convert it to mesh, and then combine with the existing meshes. All I want is my Fusion 360 body with the shape of my mesh on top of it. Before we Load OBJ into Instant Meshes, and save as Quad-mesh OBJ. The model works when the conditions are set to 'Faceted', but I want it to be 'prismatic'. 5mm dia cut hole in a body (which was converted to solid from mesh). Fusion 360 is one of the few CAD packages that allows users to covert a quad-mesh into a T-Spline and then NURBS surface or BRep (solid body). 1. It can open large mesh files and make cuts List of Fusion 360 CAM Parameters, Expressions & Formulas - NYC CNC Which probably came from here: CAM Expression Variables in Fusion 360 | Fusion 360 | Autodesk Knowledge Network Siemens defines chaining like this: Provides for the chaining of objects which do not intersect or do not have end points which are coincident. Try adjusting the values or changing the inputs. You should be able to do much more in Meshmixer Have you tried the reduce tool to reduce the number of polygons? To that end, I brought the mesh into Fusion 360, reduced the number of facets, and converted to BREP no problem. Report Hi there, I am using Fusion 360 to convert segmented surface mesh to parametric solid body, but it does not work well. I imported some STLs into Fusion 360 with relatively clean geometry, using FreeCAD as an intermediary: Launch FreeCAD and import the *. In the Design workspace, on the Mesh tab, select Modify > Remesh. No intersection between target and split body" https://a360. I've given up trying to use Fusion for doing anything on mesh files. Every time I turn around folks that I’m getting help from (or tutorials on designing for cnc routing) are Autodesk Fusion (formerly Fusion 360) Forums. Need more help on transitioning to Autodesk Fusion? Click here: https://autode. Try a different method for conversion or adjust the face groups to correspond better Report issues, bugs, and or unexpected behaviors you’re seeing. Another cause of this issue is when there is existing hole with diameter which is not equal to the required thread dimension standard. Troubleshooting Common Mesh Repair Issues Learn the solutions to fix Computer stopped working issue. Areas with more detail will have more mesh triangles. Cloud; One of multiple hubs in the cloud; Fusion, connected to the hub from a desktop computer Use the Repair command to repair a mesh body to prepare it for further design and manufacturing operations in Fusion. Options I found are: - use remesh with a factor adaptive uniform Running a simulation or generating a mesh in the Simulation workspace in Fusion fails or gets stuck on a specific moment with the following message in the Solve Details: "Job has finished with errors. In such cases, you can reduce the element size globally or locally to improve the aspect ratios. an imported STL or OBJ) to a solid, the conversion function Convert fails with the error: Mesh to T-Spline conversion Warning: This body contains high percentage of triangles or n-sided polygons To convert complex non-algorithmic 3D mesh models, use rather the function "Mesh to BRep". It might tell you that "the object has more than X triangles, but then you can select parameters Files do not mesh in Fusion 360 Simulation Study. 007500 mm for instance. Fusion. Community Forums; Fusion Support Report issues, bugs, and or unexpected behaviors you’re seeing. Convert Mesh() Compute Failed Use Face Groups Follow the steps to In the Mesh workspace (accessed from the Workspace ribbon drop down), you could then try using the Modify > Reduce and Modify > Smooth tools to simplify the mesh. Use Generate Face Groups or I am using F360 to create an object for 3D printing. Reply reply joescalon • Can this be done in the maker/free version of Fusion 360? Think I tried to do some kind of STL editing in fusion and it wouldn't make it a solid model without a paid version of Only posts directly related to Fusion are welcome, unless you're comparing features with other similar products, or are looking for advice on which product to buy. You would first have to convert your mesh to a solid or convert your solid to a mesh and then use another software like Blender or Mesh Mixer to stitch them together. I’ve read about Meshmixer and how it can be used to reduce the number of triangles in a mesh. A few observations. The following messages appear: () error(s) Convert Mesh() The operation failed. It takes a Let's learn how to resolve the 10,000 triangles error in Fusion 360!Support my small business. Please try revising dimensions or constraints. I have attached a screenshot of the object in meshmixer which shows the bounds and reflects the correct scale aong with a screenshot of the Inspect tool in Fusion showing the overall height. Reduce. Reply. My flow is: 1) Design in F360 2) Save as mesh 3) Load in to FlashForge Slicer and slice 4) Print I have notice what I think is weaknesses between the joined bodies on the joined surfaces. Sometimes you get lucky and you'll get a mostly simplified surface. There are holes in the mesh body. That is a mesh only including polygons with 4 vertices. Am I interpreting this to mean that when this happens, you bascially have to re-draw most of the sketch. Then possibly combine some face groups. stl mesh is much higher then what you get out of a CAD package. If Running a simulation or generating a mesh in the Simulation workspace in Fusion fails or gets stuck on a specific moment with the following message in the Solve Details: "Job has finished with errors. If you just want to reduce the polygon I can't seem to "do" pretty much anything with the mesh body. stl into a quad mesh. Play around with the settings and aim for a sizable reduction with minimal distortion of the mesh. If everything works as it should, you will have a solid model that can be edited in the Form environment further, if Remember you can use the new mesh tools to do combine operations. There are also some settings in Fusion 360 to consider when working with quad meshes. Jeff Strater Engineering Director. Adaptive: Creates smaller faces in areas of high detail and larger faces in How to convert an STL mesh to a Solid in Fusion 360 Fusion 360 is very popular among hobbyist and students who enjoy 3D printing. You can experiment with it and see if it helps you to import the mesh into Fusion 360. trying to convert mesh i got from blender to t spline i tried everthing doesn't works is there a way to fix this. I then started deleting faces from the inside out, but this is an extremely time consuming task and since the layers intersect, the outermost surface sometimes consists of faces from one layer, and sometimes faces from another layer, and so you don't I agree with @TheCADWhisperer model this in Fusion 360 and maybe use the mesh as a visual reference. To fix this warning you'll need to reduce the number of triangles to something a little more manageable by Fusion. Will it preserve the dimensions of the mesh bodies so that they are the same when I import them back into Fusion 360? Welcome to Fusion community! Mirroring mesh bodies is not supported so could you try going to Model workspace and right-clicking on the mesh body in the browser, and then selecting "Mesh to BRep" command and mirror a solid body? Product Support Specialist Fusion 360 Webinars | Tips and Best Practices | Troubleshooting. Additional comment actions. That mirrored component is local to the design, which allowed you to scale the right arm, but See screencast video for workflow - How to Manipulate a Mesh to be Usable in Fusion 360. Give a vote to the Ideastation post linked Export To Quads to see the option in future Fusion 360 to create quad I have several large mesh files to import into Fusion 360. Adaptive – the mesh triangles will adapt to the shape of the model. . Density – Define the number of faces or drag the slider between 0 and 1 to define how compact the faces are. Mesh does not have a positive volume. Coincident New dimensions / constrains cannot be applied in the sketch. Adjacent mesh size ratio: A measure of the transition rate between small elements in a localized region and the larger global size. One of the following messages appears: Meshing error! Phase: Surface meshing Description: Face boundary Meshing error! When importing mesh bodies, I use Autodesk Recap photo. I’m not slicing with Fusion 360. Mesh is not closed. In the dialog, select a remesh Type:. You select a mesh body or face groups on a mesh body, then adjust the settings to regenerate the mesh faces. I've discussed this, along with some of the mesh limitations in Fusion, on this forum thread. When creating a thread in Fusion 360, the operation fails with an error: The operation could not create a valid result. Fusion will try and solve. So far I have gone back several steps and cannot get it to acknowledge several lines and connections. 5mm dia hole, and even different size thread Creating a mesh-like pattern within a region. com/r/Fusion360/comments/1eux945/how_would_about_modeling_this/Link to st In the Mesh workspace (accessed from the Workspace ribbon drop down), you could then try using the Modify > Reduce and Modify > Smooth tools to simplify the mesh. Fusion and mesh's are a PITA. Normally I use Shapr3d on my iPad for the cad work but it’s direct editing only, no parametric design. an imported STL or OBJ) to a solid, the conversion function Convert fails with the error: Mesh to T-Spline conversion Warning: This body contains high percentage of triangles or n From what I have read, the three main aspects of a good mesh are: 1) Aspect Ratio 2) Skewness 3) Smoothness (change in size) Question: I found mesh statistics in the output log from a simulation solve (see attached), but does Fusion have a tool to determine the overall quality as well as the quality in each of these aspects? The output log just gives me a number, While modelling in the sculpt environment using the edit form tool, I have repeatedly encountered a 'bad allocation error' the program freezes for a few seconds the closes down often causing other programs to malfunction (especially annoying when several hours into a 3D print). 0 A short example of why you should always check the STL-file you have downloaded for errors. cyodv jujhqx anhmt yemol buaz tbp hzphd rgpo bul viql doz smbqgj pcsz cii erecmaz